Ryan "RyDawgE" Ebert
Programmer, Game Developer, Software Engineer
Languages
Experience
Skills
Portfolio
Pokemon Champions: VR
UE4/C++/BP/TS/JS
Pokemon Champions VR is a robust Battle Simulation created for PCVR. It features fully realized 3D environments re-imagined from your favorite classic Pokemon Games. Utilizing Speech Recognition technology, Pokemon Champions aims to bring an immersive and fresh experience to hard-core, returning, and brand-new fans of the Pokemon franchise. Featuring characters from all corners of the franchise, which battles you take part in is up to you, as you challenge these Pokemon Champions!
The game will feature both single player-challenge battles, and a multiplayer mode based on Pokemon Showdown's open source Battle Simulator. The game has been in active development for 5 years. Pokemon Champions VR aims to be the most immersive Pokemon experience to date.
The game has been in delopment for 5 years, and is currently undergoing a rewrite.
To follow the game's progress, join the Discord Server and follow the Twitter Account.
The Old Chateau
Unreal Engine 5
Created by 3D Artist Millennium, The Old Chateau is a first person horror game set in the world of Pokemon. The player has wandered into a haunted mansion and is now trapped inside. The goal of the game is to find 3 keys and escape.
The game saw widespread success on YouTube, being played by multiple popular creators. Overall, the game has seen well over 10,000 views accross multiple YouTube videos, as well as over 30,000 views on Twitter.
I worked on the following systems: Item Inspection, Dynamic Doors, Item Randomization System, Haunted Event System, and other gameplay touchups.
A link to the game's trailer and download can be found here.
PyDawgEngine
Python
PyDawgEngine is a 2D game development framework wrapped around the Pygame game engine. PyDawgEngine has been in active development for over 3 years now, constantly receiving new updates to allow developers to make the 2D game of their dreams.
PyDawgEngine gives developers a custom Object/Component hierarchy to replicate the development style of Unreal Engine. PyDawgEngine attempts to ease the burden of the developer, and handles plenty of boiler-plate game development features such as collision, physics, user interface, debugging, events, and even multiplayer networking.
A link to the repository to download the engine along with a custom example game can be found here.
A tutorial for creating a simple project can be found here.
Chipset
PyDawgEngine
Chipset is a 2D co-op/multiplayer rogue-like shooter created in my own custom engine, PyDawgEngine. The game boasts a suite of customizable weapons, allowing the player to clear room after room of enemies in their own unique way.
The game has been in development for over 2 years now. I am developing this along side PyDawgEngine, so I can ensure PyDawgEngine has all of the features to make a complete game.
A link to the gameplay teaser can be found here.
Lumi-Bnk
C# - Winforms
Lumi-Bnk is an editor for WWise Sound Bank Objects created for Team Luminescent.
A link to the project's repository can be found here.
First: Robotics
Java
I was the programming captain of my schools FIRST: Robotics team. I was voted into this position by my teammates. For the 3 years I was on the team, I both designed the code structure and tackled technical puzzles to push our team to it's best during the competition.
The team's website can be found here.
RyDawgE.com
HTML/JS/CSS - C# ASP.NET
This website was created from scratch using Razor Pages, with an Ubuntu server running Caddy.
The website can be found... wait... you're already there!